

This should prevent weird player movement issues from occuring when using weapons with attached colliders (which is used by some modded weapons such as shields etc.). Disabled collisions between first person layer and Players/Actors. (Navmesh needs to be rebaked for this to take effect on existing levels)

Fixed a bug where cover points would not be placed on the terrain on ingame map maker maps. Squad members will follow the leader and sprint to catch up. Fixed AI sprinting behaviour, squad leaders will now sprint most of the time when moving towards an objective, but will stop sprinting when an enemy is spotted.

Exposed Actor.SetWeaponParentScale() and Actor.SetWeaponParentApproximateWorldScale() Exposed bone scaling to RS via Actor.SetHumanoidBoneScale() Added Big Head mutator (Your head grows as you get a higher kill-streak) Updated the engine version to Unity 2020.3.34f1 As this isn't large enough to release as it's own major EA update, I figured I'd release a mini-update to EA26. Hey, here's a quick mini-update with some fixes and additions to the game.
